B.Arch Thesis: Narrative Devices
The Bachelor of Architecture Thesis, titled Narrative Devices: Architecture and Roleplaying Games, is an exploration of the push and pull between real architectural space and the imagined world/space of a table-top roleplaying game. The development of the thesis over the course of the term consisted of textual research (history and theory of architecture, play, and gaming), live research (experiments in architecturalized game play with experience debriefs), and documentation of those efforts in varying forms. The project culminated in an installation comprised of four large rear-projection walls; essentially a 10x15 foot room, wherein the walls were animated and programmable. The animated changes to this sub-space were selected and scripted to be in alignment and mutual augmentation with the face-to-face game which was played within, under my direction. The full thesis documentation, which contains a foundation of history and theory for the subject, as well as documentation of live research, can be found here: https://drive.google.com/file/d/1vDgR-sE0uHnu2fkM0h-ylbpM8EUCd-p9/view?usp=sharing Advised by Mustafa Faruki and Michael Jefferson, 2022.